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	<title>William Paulton  Flex[ability]</title>
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	<description>Looking at the inspiration and examples of Flex and Flash</description>
	<lastBuildDate>Fri, 09 Oct 2009 11:55:20 +0000</lastBuildDate>
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		<title>William Paulton  Flex[ability]</title>
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		<title>Remoting with BlazeDs</title>
		<link>http://williampaulton.wordpress.com/2009/10/09/remoting-with-blazeds/</link>
		<comments>http://williampaulton.wordpress.com/2009/10/09/remoting-with-blazeds/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 11:34:53 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[SimpleRemoting part 1 SimpleRemoting part 2 http://ledtechdesign.com/2009/02/tutorial-blazeds-simple-remoting-part-ii-flex/ Method A(acxtionscript method) Steps in Flex 1) Add ActionScript &#8220;Beans&#8221; mirroring beans we created in Java application. 2) Create SportEventsManager ActionScript class which will retrieve Sport Events using blazeDS Object Remoting Service.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=39&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://ledtechdesign.com/2009/02/blazeds-tutorial-part-i-simple-remoting/" target="_blank">SimpleRemoting part 1</a></p>
<p><a href="http://ledtechdesign.com/2009/02/tutorial-blazeds-simple-remoting-part-ii-flex/" target="_blank">SimpleRemoting part 2</a></p>
<p>http://ledtechdesign.com/2009/02/tutorial-blazeds-simple-remoting-part-ii-flex/</p>
<p>Method A(acxtionscript method)</p>
<p>Steps in Flex</p>
<p>1) Add ActionScript &#8220;Beans&#8221; mirroring beans we created in Java application.</p>
<p>2) Create SportEventsManager ActionScript class which will retrieve Sport Events using blazeDS Object Remoting Service.</p>
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		<title>UML diagrams (memory palace)</title>
		<link>http://williampaulton.wordpress.com/2009/10/07/uml-diagrams-memory-palace/</link>
		<comments>http://williampaulton.wordpress.com/2009/10/07/uml-diagrams-memory-palace/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 10:37:30 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Software methodologies]]></category>

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		<description><![CDATA[At London zoo the gibbons have got a new  swings The structure has changed The behaviour has changed and thier interaction has changed. The STUCTURE came as a package It was an unkown object The zookeepers  made a composite structure From the components To make a single profile Which they then deployed The Behaviour The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=36&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1>At London zoo the gibbons have got a new  swings</h1>
<p>The structure has changed</p>
<p>The behaviour has changed and thier interaction has changed.</p>
<h3>The STUCTURE came as a package</h3>
<p>It was an<strong> </strong>unkown <strong>object</strong></p>
<p>The zookeepers  made a <strong>composite</strong> structure</p>
<p>From the <strong>components </strong></p>
<p>To make a single<strong> profile</strong></p>
<p>Which they then <strong>deployed</strong></p>
<h2>The Behaviour</h2>
<p>The <strong>interaction</strong> changed the gibbons mood <strong>State</strong></p>
<p>Their<strong> activity </strong> changed</p>
<p>Their <strong> State</strong> of mind changed.</p>
<p>Their  <strong>Use case</strong> changed.</p>
<h3>The Interaction</h3>
<p>They sat on top to get an  Interaction <strong>overview</strong> of the others.</p>
<p>Their  C<strong>ommunication</strong> changed<strong></strong></p>
<p>And the <strong>Sequence </strong> of their communications changed.</p>
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		<title>ActionScript 3.0 UML and Code Generation Tools</title>
		<link>http://williampaulton.wordpress.com/2009/10/06/actionscript-3-0-uml-and-code-generation-tools/</link>
		<comments>http://williampaulton.wordpress.com/2009/10/06/actionscript-3-0-uml-and-code-generation-tools/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 10:06:28 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[ActionScript 3.0 UML and Code Generation Tools wikipedia list of UML tools free and otherwise<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=33&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://seantheflexguy.com/blog/2007/11/20/actionscript-30-uml-and-code-generation-tools/" target="_blank">ActionScript 3.0 UML and Code Generation Tools</a></p>
<p><a href="http://en.wikipedia.org/wiki/List_of_Unified_Modeling_Language_tools" target="_blank">wikipedia list of UML tools free and otherwise</a></p>
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			<media:title type="html">baliboy20</media:title>
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		<title>Decorator</title>
		<link>http://williampaulton.wordpress.com/2009/10/06/decorator/</link>
		<comments>http://williampaulton.wordpress.com/2009/10/06/decorator/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 08:25:07 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Design Patterns]]></category>

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		<description><![CDATA[wrpas and extends class used to amend (customize or decorate)existing classes and hides unwanted inheritance. functionality. can mix and match at runtime. safari :decorator pattern class extends  a component/class and and implemt an Abstract class (the decorator)that  implements methods to be amended(wrapper class) extend from this the concrete class overriding the concerned methods<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=27&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>wrpas and extends class</p>
<p>used to amend (customize or decorate)existing classes and hides unwanted inheritance. functionality.</p>
<p>can mix and match at runtime.</p>
<p><a href="http://my.safaribooksonline.com/9780596528461/decorator_pattern#X2ludGVybmFsX1NlY3Rpb25Db250ZW50P3htbGlkPTk3ODA1OTY1Mjg0NjEvYXBwbHlpbmdfYV9zaW1wbGVfZGVjb3JhdG9yX3BhdHRlcm5faW5fZmxhc2hfcGFwZXJfZG9sbA==" target="_blank">safari :decorator pattern</a></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/HkOdDMePE4Q&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HkOdDMePE4Q&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/MI_qyfeRk8c&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MI_qyfeRk8c&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>class</p>
<p>extends  a component/class and and implemt an Abstract class (the decorator)that  implements methods to be amended(wrapper class)</p>
<p>extend from this the concrete class overriding the concerned methods</p>
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			<media:title type="html">baliboy20</media:title>
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		<title>Design patterns overview</title>
		<link>http://williampaulton.wordpress.com/2009/10/06/design-paterns-overview/</link>
		<comments>http://williampaulton.wordpress.com/2009/10/06/design-paterns-overview/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 06:19:23 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Software methodologies]]></category>

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		<description><![CDATA[If you’re looking to improve your coding practices, and earn that “Engineer” part of your title, design patterns are a good thing to know. I recently picked up a copy of ActionScript 3.0 Design Patterns by William Sanders and Chandima Cumaranatunge. With Flash 9 bringing more developer-friendly improvements to ActionScript, and Flex making waves in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=24&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you’re looking to improve your coding practices, and earn that “Engineer” part of your title, design patterns are a good thing to know. I recently picked up a copy of <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.amazon.com/exec/obidos/ASIN/0596528469/zeuslabs-20/ref=nosim/">ActionScript 3.0 Design Patterns</a> by William Sanders and Chandima Cumaranatunge. With Flash 9 bringing more developer-friendly improvements to ActionScript, and Flex making waves in the technology world, now’s a great time to become a better developer. I know a few design patterns well, but I know that I have many more to learn. If you’re unfamiliar, design patterns offer recognized and accepted solutions to the common project requirements. This book, we’ll call it AS3DP for short, gives a good foundation for a growing developer.</p>
<p>AS3DP is divided into several sections based on a basic categorization of design patterns. These categories have been defined previously in other important texts about design patterns, and I’m glad that the authors chose to stick with the precedent. They appear as follows.</p>
<ol>
<li>Creational patterns</li>
<li>Structural patterns</li>
<li>Behavioral patterns</li>
<li>Multiple patterns (more than one pattern combined into one)</li>
</ol>
<p>The section on Creational patterns starts with the <a href="http://en.wikipedia.org/wiki/Factory_method_pattern">Factory Method pattern</a>. This pattern is explained very well with two interesting examples. The first example, a Print Shop, helped me understand the problem and solution very easily, and the second example, a shooter game, was a fun way to reinforce the knowledge. Next, the <a href="http://en.wikipedia.org/wiki/Singleton_pattern">Singleton pattern</a> is introduced. This pattern is an obvious choice, as one of the more common ones I’ve seen mentioned by ActionScript developers, and the section includes good material.</p>
<p>We go next into Structural patterns. I found the <a href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator pattern</a>, again, very easy to understand. The examples in this section illustrated the purpose well, but they didn’t quite catch my interest as the ones in previous chapters. Paper dolls probably won’t appeal to the average target reader of AS3DP. Decorating with “Deadly Sins and Heavenly Virtues” seemed weird too. I would have preferred the focus to have been closer to real-world projects as much as possible. The <a href="http://en.wikipedia.org/wiki/Adapter_pattern">Adapter pattern</a> is another well-explained pattern. The example of easily controlling a car in different ways (such as through code or the mouse) brought my interest back a bit. This section ends with the <a href="http://en.wikipedia.org/wiki/Composite_pattern">Composite pattern</a> which is explained through the Flash display list (an excellent choice to help the reader’s understanding) and inverse kinematics, another interesting topic.</p>
<p>The third category of patterns features Behavioral patterns. We start with the <a href="http://en.wikipedia.org/wiki/Command_pattern">Command pattern</a>. One example implements undo, and another sets up controls for a podcast media player. Much to my annoyance, the authors decided to include the <a href="http://en.wikipedia.org/wiki/Observer_pattern">Observer pattern</a>. Considering that they don’t have an exhaustive list of the classic patterns in this book as it is, I don’t understand why they decided this one is important to include. One of the native classes in Flash Player, EventDispatcher, already uses this pattern. To be blunt, very few developers will ever implement the Observer pattern in AS3. The <a href="http://en.wikipedia.org/wiki/Template_method_pattern">Template Method pattern</a> was easy to understand, and the examples summed it up well. Overall, he <a href="http://en.wikipedia.org/wiki/State_pattern">State pattern</a> was introduced very well and I found it understandable. The video player example could have used a little more work, I think. I understand that simplicity is important for examples, but something felt strange about a video player that couldn’t go directly from a paused state to a stopped state. Behavioral patterns end with a look at the <a href="http://en.wikipedia.org/wiki/Strategy_pattern">Strategy pattern</a>.</p>
<p>The final category of design patterns introduced in AS3DP is the set of patterns that combine multiple patterns into one. The first is <a href="http://en.wikipedia.org/wiki/Model_View_Controller">Model-View-Controller</a>, or MVC for short. Along with Singleton, this is one of the most common patterns that seems to appear in ActionScript code. The examples for this one were generally interesting, and it was a good review for me. The finally pattern is Symmetric Proxy. It seemed to be explained pretty well, and the authors warned the reader that it has some minor changes from the traditional implementation which was thought-provoking, and I think it will act as a subtle suggestion to help readers explore design patterns a bit more. The requirement of Flash Media Server and its AS1-style code to create the example was a bit of a turn-off for me, though.</p>
<p>I found <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.amazon.com/exec/obidos/ASIN/0596528469/zeuslabs-20/ref=nosim/">ActionScript 3.0 Design Patterns</a> to be a book that I could read from start to finish. Often I will skip sections in books that cover material I already know, but design patterns are generally pretty flexible, and it was nice to see the authors’ perspectives on them. I also had motivation to continue on because there were several patterns I haven’t yet used in my projects, and I love to learn new things. Some examples were very good and kept me interested; others felt completely out of place. In general, all of them helped me to understand how the patterns should be implemented.</p>
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			<media:title type="html">baliboy20</media:title>
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		<title>Observer design pattern</title>
		<link>http://williampaulton.wordpress.com/2009/10/06/observer-design-pattern/</link>
		<comments>http://williampaulton.wordpress.com/2009/10/06/observer-design-pattern/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 06:18:38 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://williampaulton.wordpress.com/?p=22</guid>
		<description><![CDATA[http://www.swinburne.edu.au/design/tutorials/P-flash/T-The-Observer-Design-Pattern-in-Actionscript-3/ID-145/ extended observer Pattern used to manage 1 to many relationships between classes. // set up Pacman class to broadcast Pacman extends EventDispatcher // tell enemies to listen to pacman instance pacman.addEventListener(Pacman.ATE_PELLET, enemy1.update); pacman.addEventListener(Pacman.ATE_PELLET, enemy2.update); pacman.addEventListener(Pacman.ATE_PELLET, enemy3.update); // broadcast state change pacman.dispatchEvent(new Event(Pacman.ATE_PELLET)); // enemies respond enemyClass.update() { // run away }<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=22&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swinburne.edu.au/design/tutorials/P-flash/T-The-Observer-Design-Pattern-in-Actionscript-3/ID-145/" target="_blank">http://www.swinburne.edu.au/design/tutorials/P-flash/T-The-Observer-Design-Pattern-in-Actionscript-3/ID-145/</a></p>
<p><a href="http://www.addicted2flash.com/2008/08/extended-observer-pattern/" target="_blank">extended observer Pattern</a></p>
<p>used to manage 1 to many relationships between classes.</p>
<p><span style="color:#ff0000;">// set up Pacman class to broadcast<br />
Pacman extends EventDispatcher</p>
<p>// tell enemies to listen to pacman instance<br />
pacman.addEventListener(Pacman.ATE_PELLET, enemy1.update);<br />
pacman.addEventListener(Pacman.ATE_PELLET, enemy2.update);<br />
pacman.addEventListener(Pacman.ATE_PELLET, enemy3.update);</p>
<p>// broadcast state change<br />
pacman.dispatchEvent(new Event(Pacman.ATE_PELLET));<br />
// enemies respond<br />
enemyClass.update() {<br />
// run away<br />
}</span></p>
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			<media:title type="html">baliboy20</media:title>
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		<title>SCRUM Overview</title>
		<link>http://williampaulton.wordpress.com/2009/10/05/scrum-overview/</link>
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		<pubDate>Mon, 05 Oct 2009 20:53:11 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Software methodologies]]></category>

		<guid isPermaLink="false">http://williampaulton.wordpress.com/?p=17</guid>
		<description><![CDATA[Roles : product Owner Scrum Master (PM) : meeting, facilitation. Developers/testers Domain experts team size upto several hundered. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; Functionalatity : product backlog release planning  phase identify features prioritise estimate work involved use relative estimates i.e. bold vs italic functionality in a word prosesor (cheesits, points). run the project se how far we get then [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=17&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Roles : product Owner</p>
<p>Scrum Master (PM) : meeting, facilitation.</p>
<p>Developers/testers</p>
<p>Domain experts</p>
<p>team size upto several hundered.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Functionalatity : product backlog</p>
<p>release planning  phase</p>
<p>identify features</p>
<p>prioritise</p>
<p>estimate work involved</p>
<p>use relative estimates i.e. bold vs italic functionality in a word prosesor (cheesits, points).</p>
<p>run the project se how far we get then estimate.</p>
<p>Steps</p>
<p>product Backlog</p>
<p>1) features are broken down into a series of releases.</p>
<p>2) Release are broken down into short duration milestones called sprints.</p>
<p>3) have from4 to 12 sprint backlogs</p>
<p>at the end of each sprint full subset  of the</p>
<p>burn down chart</p>
<p>average rate of producyivity can estimate .</p>
<p>a late finish of a sprint is a good indicator that the the project is behibnd schedule and something needs to be done.</p>
<p>monitor the progress of each sprint with a <strong>Burndown chart</strong>. a great product visibility chart. It provides a day by day measure of the amount of work that remains in sprint.</p>
<p>can calulate the slope of the chart to claculate the &#8216;Burn down velocity&#8217; which the be used to calculate the entire amount of work remaining for the sprint or even the entire project.</p>
<p>What we van do is compare our actual burn-down velocity and actual completion date with the forecast, and give the team a view of what it needs to do and make the appropiate adjustments in order to finish on time</p>
<p><span style="text-decoration:underline;"><strong>defect backlog</strong></span></p>
<p>track all defects separately from features in their own process<span style="text-decoration:underline;"><strong><br />
</strong></span></p>
<p>deal with all  bugs in the backlog before finishing the sprint.</p>
<p>Standing Meetings</p>
<p>daily standard meetings.</p>
<p>plan one or two sprint to deal entirely with the defect backlog</p>
<p><a title="Agile estimation" href="http://www.youtube.com/watch?v=FkWglejhJZM" target="_blank">videos</a></p>
<p><a href="http://www.youtube.com/watch?v=Q5k7a9YEoUI" target="_blank">High Paced description of SCRUM development</a></p>
<p><a href="http://www.youtube.com/watch?v=OWvSnYjqOTQ" target="_blank">The value of Agile vs Waterfall</a></p>
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		<title>Simple Reflection</title>
		<link>http://williampaulton.wordpress.com/2009/07/08/simple-reflection/</link>
		<comments>http://williampaulton.wordpress.com/2009/07/08/simple-reflection/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 15:30:21 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
				<category><![CDATA[Components]]></category>
		<category><![CDATA[bitmapdata]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[reflection]]></category>

		<guid isPermaLink="false">http://williampaulton.wordpress.com/?p=6</guid>
		<description><![CDATA[Example Code for a simple reflection: &#60;?xml version=&#8221;1.0&#8243; encoding=&#8221;utf-8&#8243;?&#62; &#60;s:Application xmlns:fx=&#8221;http://ns.adobe.com/mxml/2009&#8243; xmlns:s=&#8221;library://ns.adobe.com/flex/spark&#8221; xmlns:mx=&#8221;library://ns.adobe.com/flex/halo&#8221; creationComplete=&#8221;reflect()&#8221;  width=&#8221;800&#8243; height=&#8221;800&#8243; minWidth=&#8221;1024&#8243; minHeight=&#8221;768&#8243;&#62; &#60;s:layout&#62; &#60;s:BasicLayout/&#62; &#60;/s:layout&#62; &#60;mx:Image x=&#8217;200&#8242;  id=&#8221;gr1&#8243;  y=&#8217;75&#8242; source=&#8221;../assets/a.jpg&#8221;/&#62; &#60;s:Button x=&#8221;100&#8243; y=&#8221;75&#8243; click=&#8221;reflect();&#8221; /&#62; &#60;fx:Script&#62; &#60;![CDATA[ import spark.core.SpriteVisualElement; private function reflect():void { var angle:Number = 60; var offset:Number = Math.tan(angle*Math.PI/180) * gr1.height var bmd:BitmapData = new BitmapData(gr1.width+ offset,gr1.height,true,0x000000); [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=6&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Example Code for a simple reflection:</strong></p>
<p>&lt;?xml version=&#8221;1.0&#8243; encoding=&#8221;utf-8&#8243;?&gt;<br />
&lt;s:Application<br />
xmlns:fx=&#8221;http://ns.adobe.com/mxml/2009&#8243;<br />
xmlns:s=&#8221;library://ns.adobe.com/flex/spark&#8221;<br />
xmlns:mx=&#8221;library://ns.adobe.com/flex/halo&#8221;<br />
creationComplete=&#8221;reflect()&#8221;  width=&#8221;800&#8243; height=&#8221;800&#8243;<br />
minWidth=&#8221;1024&#8243; minHeight=&#8221;768&#8243;&gt;<br />
&lt;s:layout&gt;<br />
&lt;s:BasicLayout/&gt;<br />
&lt;/s:layout&gt;<br />
&lt;mx:Image x=&#8217;200&#8242;  id=&#8221;gr1&#8243;  y=&#8217;75&#8242; source=&#8221;../assets/a.jpg&#8221;/&gt;<br />
&lt;s:Button x=&#8221;100&#8243; y=&#8221;75&#8243; click=&#8221;reflect();&#8221; /&gt;<br />
&lt;fx:Script&gt;<br />
&lt;![CDATA[<br />
import spark.core.SpriteVisualElement;<br />
private function reflect():void<br />
{<br />
var angle:Number = 60;<br />
var offset:Number = Math.tan(angle*Math.PI/180) * gr1.height<br />
var bmd:BitmapData = new BitmapData(gr1.width+ offset,gr1.height,true,0x000000);<br />
var m:Matrix =new Matrix()<br />
m.scale(1,-1);<br />
m.c = Math.tan(-1*angle*Math.PI/180);<br />
m.translate(offset,gr1.height)</p>
<p>trace( Math.tan(angle*Math.PI/180) * gr1.height );</p>
<p>bmd.draw(gr1,m,null,null,null,true);</p>
<p>var s:SpriteVisualElement = new SpriteVisualElement();<br />
s.graphics.beginBitmapFill(bmd);<br />
s.graphics.drawRect(0, 0, gr1.width + offset, gr1.height);<br />
s.graphics.endFill();</p>
<p>this.addElement(s)<br />
s.x = gr1.x<br />
s.y= gr1.y + (1* gr1.height) + 10;</p>
<p>//<br />
//create mask<br />
//<br />
var mk:SpriteVisualElement = new SpriteVisualElement<br />
m=new Matrix;<br />
m.createGradientBox(gr1.width+ offset,gr1.height,Math.PI/180*90);<br />
//mk.graphics.beginFill(0xff0000,1)<br />
mk.graphics.beginGradientFill('linear',[0xffffff,0xffffff,0xffffff],[.7,.1,.01],[0,75,150],m)<br />
mk.graphics.drawRect(0,0,gr1.width+ offset,gr1.height)</p>
<p>mk.graphics.endFill();<br />
s.mask = mk;<br />
s.cacheAsBitmap = true;<br />
mk.cacheAsBitmap=true;<br />
this.addElement(mk)<br />
mk.x = gr1.x  ;<br />
mk.y= gr1.y + (1* gr1.height) ;</p>
<p>}<br />
]]&gt;<br />
&lt;/fx:Script&gt;<br />
&lt;/s:Application&gt;</p>
<p><a title="example" href="http://" target="_blank">http://www.citysolutions.co.uk</a></p>
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			<media:title type="html">baliboy20</media:title>
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		<title>Learning Flex</title>
		<link>http://williampaulton.wordpress.com/2009/07/01/learning-flex/</link>
		<comments>http://williampaulton.wordpress.com/2009/07/01/learning-flex/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 08:58:17 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
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		<description><![CDATA[Today I m going to lok at Lee Brimilow example of a z-sorter  for layering display objects  in Flex 4  making use of the 3d properties of flash 10 player.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=3&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I m going to lok at Lee Brimilow example of a z-sorter  for layering display objects  in Flex 4  making use of the 3d properties of flash 10 player.</p>
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		<title>Hello world!</title>
		<link>http://williampaulton.wordpress.com/2008/11/18/hello-world/</link>
		<comments>http://williampaulton.wordpress.com/2008/11/18/hello-world/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 13:44:26 +0000</pubDate>
		<dc:creator>baliboy20</dc:creator>
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		<description><![CDATA[Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williampaulton.wordpress.com&amp;blog=5560893&amp;post=1&amp;subd=williampaulton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to <a href="http://wordpress.com/">WordPress.com</a>. This is your first post. Edit or delete it and start blogging!</p>
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